IDC#
- class zeroheliumkit.src.geometries.IDC(length: float, spacing: float, num: int, layers: dict, alabel: tuple)[source]#
Bases:
EntityRepresents a special IDC (symmetrical).
- Parameters:
length (float) – The length of the IDC.
spacing (float) – The spacing between each IDC.
num (int) – The number of IDCs to create.
layers (dict) – A dictionary mapping layer names to their widths.
alabel (tuple) – A tuple containing two labels for the anchors.
Example
>>> length = 10.0 >>> spacing = 5.0 >>> num = 3 >>> layers = {'layer1': 0.5, 'layer2': 0.3} >>> alabel = ('start', 'end') >>> idc = IDC(length, spacing, num, layers, alabel)
Methods
add(layer)Adds a layer to the class with the given name and geometry.
clean()Removes all layers with empty polygons
copy([rename_anchors, with_suffix])Creates a deep copy of the Entity instance.
crop(geom[, loc])Crops polygons in all layers.
cut(geom[, loc])Cuts the specified polygon from polygons in all layers.
export_dict([remove_holes])Returns all layer names and their corresponding geometries in a Dictionary.
export_dxf(filename, layer_cfg)Exports layers as a DXF file.
export_gds(filename, layer_cfg)Exports all layers as a GDS file.
export_pickle(filename)Exports all layers as a pickle file.
get(lname)Retrieves a layer by its name.
has_layer(name)Check if a layer exists in the class.
mirror(aroundaxis[, keep_original, ...])Mirror all objects around a specified axis.
move(dx, dy)Moves all objects in the class by the specified (dx, dy) offset.
quickplot([size, color_config, zoom, ...])Plots the Entity object with predefined colors for each layer.
remove(lname)Removes a layer from the class.
rename(old, new)Changes the name of a layer/attribute in the class.
rotate([angle, origin])Rotates all objects in the class
scale([xfact, yfact, origin])Scales all objects by the specified factors along the x and y axes.
slice(slice_line)Slices polygons in a layer using a given line.
snap_to(point_from, point_to)Snaps all objects in the class so that point_from aligns with point_to.
Attributes
anchorscolorserrorslayersskeletone